Developer's Rinnegatamante & masterfeizz (provided ARM dynarec support) have been making significant progress on the Vita port
while there is still improvements to be made the first build is ready for release of the first native Nintendo 64 emulation (DaedalusX64-vitaGL) on the PS Vita.
DaedalusX64-vitaGL v.0.1
DaedalusX64-vitaGL is a port of Daedalus X64 to PSVITA/PSTV. Daedalus X64 was an experimental N64 emulator for Linux/PSP whose target was speed over accuracy. From the original codebase of this emulator, we're building a new N64 Emulator whose target will be best compatibility possible without sacrificing speed. The emulator is being built up through combined work of me and MasterFeizz, thus implying that Daedalus X64 3DS will stay on par with the Vita build most likely and viceversa.
Features
DaedalusX64-vitaGL is a port of Daedalus X64 to PSVITA/PSTV. Daedalus X64 was an experimental N64 emulator for Linux/PSP whose target was speed over accuracy. From the original codebase of this emulator, we're building a new N64 Emulator whose target will be best compatibility possible without sacrificing speed. The emulator is being built up through combined work of me and MasterFeizz, thus implying that Daedalus X64 3DS will stay on par with the Vita build most likely and viceversa.
Features
- Working savestates
- Native resolution (960x544) with MSAA 4x
- Native support to dual analogs
- vFlux implementation
- Bilinear filtering
- ARM DynaRec
- Audio support (synchronous)
- Rumble Pak support (with support to controllers rumbling on PSTV) and Controller Pak support
- Support for multiple controllers on PSTV
Special Controls
While in game:
Touch = Handle in game menu
Select = Pause/Resume emulation
Compatibility List
Clean website list: https://daedalusx64.rinnegatamante.it/
GitHub list: https://github.com/Rinnegatamante/Daeda ... ity/issues
You can contribute to the compatibility list by submitting an issue in the Github list.
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