That's still a lot of "p."
Ubisoft's upcoming Assassin's Creed Unity will run at 900p regardless of
whether it's the Xbox One or the PS4 version. The framerate, too, will
be locked to 30 fps.
Senior producer Vincent Pontbriand said that the reason behind the decision boiled down to wanting to "avoid all the debates and stuff." He went on to explain the technical reasons behind the decisions, telling VideoGamer.com that the lock in graphical performance had to do with the console's CPUs and not GPUs.
Saying that the CPU processing the AI in the game while also processing the number of NPCs on the screen presented a bottleneck.
"It's not the number of polygons that affect the framerate," Pontbriand
explained. Rather, the tradeoff comes when deciding to keep either a
high framerate or convincing AI. He said that they could be running at
100fps if they only had to take into account the graphics, but the AI
demands on the processor have moved them to lock the framerate at 30fps
on both console versions.
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